Review: Reaper of the Wilds

Draft Priority: 4

Impact: 4

Stack Status: 4
Staple fo sho.

Discussion:

A champion brawler who also does… something else. Activated abilities that provide a meaningful mana sink. Pretty dope art, I guess. What else can you ask for? Well, a reasonable power and toughness that makes it reasonably dangerous without making it capable of dominating a game. You get that and you sort of have the total package for a Type 4 card, and this card is still badass without infinite mana.

Creatures die. With Reaper of the Wilds up in this piece, it’s actually almost guaranteed some creatures are going to be hitting the pooper in short order. Scry is good, and repeatable scry is even better. On offense or defense, the Reaper is practically unbeatable in a straight-up fight. There’s no complex strategies or subtle tricks to playing this card; just do what it’s obviously telling you to do. You know, that faint whispering in your ears you hear at night when you’re lying awake? It’s like, “Start a fire in your neighbour’s basement… nobody will know. You’ll be fine… the lighter is right there…” and then before you know it you’re prowling across the lawn half-naked with a lighter and your neighbour’s dog is barking like wild. You kind of realize what’s going on and go back to bed feeling terribly unsatisfied.

…wait…

Overall: Four ARSON CARDS out of five

Review: Deity of Scars

Draft Priority: 4

Impact: 4

Stack Status: 3
Rock solid. A good beater but nothing too special.

Discussion:

Scale trees… a scale swamp… did all the birds in Shadowmoor die or something? Why aren’t there some Scale Swans of Byrn Argoll flying by in the background? It really would have rounded this jammy out nicely art-wise. It kind of has a decent metal album-cover vibe going on, which is a perennial plus. Throw in a superb fantasy beard and a guy who’s skipping leg day religiously and you have a great setup for a card without a single mechanic.

So how bout them rules? Well, they’re pretty good. That’s about it. He’s rugged beater with trample. Nothing much to see here other than an axe in the throat. Really, not the best Type 4 card, but he won’t hurt anybody but your opponents to have around. You can never go wrong with more versions of Silvos, Rogue Elemental, even if they aren’t as good as him. Really, not much is. But as a stand-in ass-beater you can ount on the Deity.

Overall: Three and a half goat beards out of five

Review: Death Mutation

Draft Priority: 2

Impact: 2

Stack Status: 2
Borderline in any stack. There are almost always better options for removal, even if the high CMC makes it look attractive.

Discussion:

Despite looking like money on paper, Death Mutation turns out it should be an awesome concept album for a metal band instead of a Magic card. First of all, sorcery-speed spot removal is generally an indicator of an incoming frowny-face. While in Type 4 it would seem easy to cash this out against a giant fatass and end up with a sizable army of runts, it’s slow speed and nonblack provision really limit this card. While it compensates in that it at least adds to your board presence while hurting somebody else’s, I’m almost always looking for something higher-impact on my own Sorcery opportunities.

There’s times where this card should be taken higher then usual. If you find yourself moving in a tokens and overruns direction this can be great. It also pairs well with guys like Vish Kal, who appreciate lots of smaller bodies.

Don’t feel bad if you get it, but don’t be surprised to see it getting pushed by experienced players.

Overall: One and a half deceptive appearances out of five.