Review: Lost in the Mist

Draft Priority: 5

Impact: 5

Stack Status: *6*
Stacker Pentecost.

Discussion:

The done did it here. Referred to as “Trapped in the Closet” for a long time in my group (then transitioned into “Urban Opera” before finally reclaiming the proper title of “Lost in the Mist”), this card is a real Type 4 powerhouse that meets all the criteria for being an awesome Type 4 card. It’s common, cheap, terrible in other formats, and has a tremendous impact on the board. Even if there’s not a particularly opportune spell to counter, somebody is casting something all the time and if you need an emergency bounce spell you can usually find a way to make it happen. It also let us reference R. Kelly, probably the most important thing of all.

itic

 

Hmm Real Talk

This is obviously dissolving into an R. Kelly reference-fest, which isn’t bad, but not why you read this stuff (like anybody does).

Anyway, Lost in the Mist is a real powerhouse counterspell, maybe one of the best in the format. A surprise hit!

Overall: Five “Did she say there were other guys there?” out of five, Stacker Pentecost Glare of Approval

 

Review: Witchbane Orb

Draft Priority: 3

Impact: 3

Stack Status: 3
Staple. It is what it is.

Discussion:

This card is about as plain Jane as they come so it’s hard to do much commentary on it, but I was pleased to see it get printed. While the obviously-stapled-on Curses effect just kind of says “yah we needed to make it fit the block somehow lol”, this effect probably should have stayed in white but it’s Type 4 so whatever.

obligatory “lol new cards”

Overall: Three Innistrad Block lols out of five

Review: Feeling of Dread

Draft Priority: 2

Impact: 2

Stack Status: 2
Low-end grinder. This is another one of those mealy cards that adds to your Stack’s bulk.

Discussion:

I’ve been getting a lot of these sort-of-bland ‘utility’ cards to review lately. Card that don’t have a huge splash and are obviously limited fodder, but tend to sneak their way into the Stack because they’re instants or they draw cards. Some people look at a jobber like Feeling of Dread and think “why put that in your pile when you could put in something that costs a million mana?”

It’s not an invalid question. After all, the whole premise of Type 4 is to be over-the-top, and there’s nothing over-the-top about limited junk designed to prevent being killed by Abbey Griffin for a turn or help your Erdwal Ripper sneak in a few more hits. But these cards are present in limited formats for a reason; they affect the flow of the game positively by giving players options that aren’t overwhelmingly powerful, but give them something to do. These cards are like bridges between big plays. Without them, the really spectacular stuff doesn’t feel as fun or important.

Use cards like Feeling of Dread not just because you have them, but because they do what they’re supposed to do and they make the game noticeably more enjoyable.

Overall: Two terrified well-dressed fancyboys out of five

Review: Rebuke

Draft Priority: 2

Impact: 2

Stack Status: 2
Borderline. It’s never going to get used anywhere else, and it’s an instant, so it barely avoids the scathing treatment of the chopping block.

Discussion:

Deep in the underground WotC development complex the nWo has a sprawling network of rooms where ‘designers’ lured on by online contests slave away chained to their desks in dimly-lit dungeon-like chambers. Cinderblock walls and bare lightbulbs provide a decidedly Soviet decorum to the proceedings, interrupted only by the occasional scrawling on the wall etched in by a designer gone mad… things like “replace Shroud with Hexproof!” and “change the Legend Rule forever to accommodate the Limited play of our new set!”

It’s kind of like this only make it like it was designed by Todd McFarlane

In this grim and existentially-challenging labyrinth, there is a special room for the worst of the worst designers; where they sent the guy who designed Arcbound Ravager until he eventually impaled himself on a safety pencil with much effort and screaming, and for the last few years the designer of Jace, the Mind Sculptor was been confined within (despite his echoing screams of “but I just did exactly what they wanted!”). This room’s heavy steel door is clearly labelled “half-assed white removal spell design”.

In 2011, this card slid out from under that door. In exchange, a meal of uncooked beets and a Fuze Iced Tea was slipped through the meal window.

Overall: Two manacles out of five

Review: Spider Spawning

Draft Priority: 2

Impact: 2

Stack Status: 2
Questionable. While it’s been ok, and nothing more, it’s not something to seek out or kill a sheep and pray for while soaked in it’s entrails or anything.

Discussion:

I really like this card a lot, but I’d be an asshole if I tried to claim it was especially good in Type 4 most of the time. It’s a halfway decent card, kind of sitting on the cusp of getting cut but then it turns up and puts in work during a game.

Part of the problem is that it obviously depends on games going a bit long, which isn’t one of the hallmarks of Type 4. The other issue is that really, 1/2 spiders aren’t exactly blowing up the spot in Type 4, relying on either some kind of force multiplier or a way to convert them into other resources to really matter. Of course, they make good enough chump blockers but you don’t want them stuck in that role.

So as it is, Spider Spawning continues to teeter back and fourth on the razor’s edge of being cut and kept in the stack. For the time being I’ll keep it around.

Overall: Two goat sacrifices out of five