Draft Priority: 4
Impact: 5
Stack Status: *6*
Stacker Pentecost. This card is only good in Type 4, and it’s very good indeed.
Discussion:
I’m sure somebody who read the Stack Status comment is already furiously hammering away at their keyboard on some serious NerdRoids, wanted to yell at me about how Counterlash is amazing in their stupid EDH deck or it’s part of a thirteen-part combo in their favourite ‘fringe’ Legacy deck. The reality is counterspells that cost a lot of mana are usually poop because they impede your ability to play your own game while you wait with baited breath for your opponent to dos something, only to say “no don’t do that”.
It’s not just boring, it’s also made super-ineffective when one of your ‘no’ cards is six mana. It does permit some cool tricks like effectively Flashing in a creature or casting Omniscience at a discount, but that’s just what those are: funny tricks. Tricks are great but we also all love seeing skateboards doing ‘tricks’ fall over and get their nuts racked on a handrail, so… uh… haha stupid skateboarders.
Anyway, this is a pretty good Type 4 card. It’s not world-ending like some people thought it would be in this format. I remember people pre-emptively saying during the drafting of this card in a few Academy Standard format games that it was “too powerful” without having played it. There are many built-in limitations that make the card effective but fair. It’s almost ideal in that sense.
Overall: Four and a half nut-rackings out of five